Long story short, I stupidly accidentally deleted the fallout ranger pack, REALLY REALLY sorry, you have the right to be mad. Hence I used the fallout ranger mod as a template. Q: Can you please add to this pack?Ī: Not at the moment, due to the modding tool avaliable at the moment.Ī: There was some kind of error in XCOM 2 development tool for me where I cannot make a new proper project files for this mod. If no one else does it, I'll *probaly* get into it someday, but as of now, it's far from my top priority. If someone want to take up the mantle, please please please do so. Why does it seem that the net does not want to support XCOM adult mods lik. But I did finally get a lot of what I wanted installed and working. Q: Are you planning to make a gears of War weapon mod?Ī: Attempted it, and it's honestly giving me a headache. I had a very difficult time finding everything to do with XCOM 2 adult mods. (As long as it's according to the theme, of course! (Chances of being banned due not to being original assets.)Ī: It's up to the subscriber(You) to decide where this mod will continue to. But if anyone wants to post it on my behalf, feel free. +This mod is now compatible Robojumper's "Add Part Names" Mod.Ī: I've decided to abandon it, there are people better than I working on that, hence I've decided to move on to something besides Halo.Ī: As of now, no. +This mod is now compatible with different tiers of XCOM 2 vanilla armor. +Decrease clipping on COG standard arms, both female and Male, althought this may still occur. +Slightly Improve textures on COG Helmets. +Replace some gloves COG gloves with XCOM 2 Vanilla gloves due to rigging trouble im facing. + Mini Goatee (Perfect for Marcus Fenix and Damon Baird) You should see that some of this mod customization options are more compatible with the Vanilla XCOM 2 ones Re-Rig some of the customizations to improve the movements visually in-game The tail physics is based on the Skyrim Khajiit Cosmetics pack by Cavily, and some of the cosmetics used in the screenshots are from Stenchfury Modular Helmets, Jsleezys Repurposed Gear, and Capnbubs Accessories.- Retouch on the textures to make them less reflective on some maps The soldier size mod isn't strictly required, though I recommend using that to set rat characters to about size 40, since tall rats look a bit odd. There's also an overlay for black panthers under "Face Paint". Fur color is set by changing the "Skin Color"- most of the cosmetics look best when that's either one of the shades of orange, white or grey. Arm patterns can be set by selecting the species body overlays under "Tattoos", and setting the color to black. The tails can be found under "Thighs", except for the rat tails, which are listed under "Shins" to avoid conflict with the Reaper cloaks. make sure the nude mod 7zip file is for your version of the game. YES there is a HUGE difference between XCOM and TWOC (the war of the chosen dlc) youll see TWOC alot. Arms and legs for all armor types except for the alien ruler armorsĬurrently, the rat legs and tail are only set up for Reapers, although you can use them with any class with the Unrestricted Customization mod. Make sure you download the right MoD for your version of the game.Two head styles- normal versions, and versions with the ears pressed back to avoid clipping with hats.Cosmetics for seven species of human-animal hybrids- leopards, wolves, tigers, foxes, cheetahs, hyenas and rats.It would appear, I'm afraid, that the Elders are currently requesting the latter approach." You could also just splice together semi-random sections of human and non-human DNA with no regard for genetic stability, and hope that the resulting chimeras somehow achieve superhuman performance. That is to say, it's a delicate process if done correctly. "Building a super-soldier is an incredibly delicate process, requiring years to identify the targeted mutations necessary to enhance a subject's physical characteristics with minimal off-target expression. In the mean time, I recommend switching over to Iridar's alternate version, since that should be more up-to-date. I may still create an update this original version at some point with some fixes, improvements and additional species- though since i"m focused on other projects at the moment, it may be a long time before I can get to that. Originally posted by author:Iridar has put together a newer version of this mod with some bug fixes and other additions at
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